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Cambridge School

Intellectual History as a Game of Password

The rules of Password are pretty simple. You divide up into teams with one two or more players on each team. One member of the team draws a card with a secret word or phrase, and they must describe the word—which could be noun, verb, or adjective—without using any part of the word or phrase being described.  If your team guesses the word while the egg-timer runs, you get a point. If after the end of your team’s turn the other team guesses the word, they get a point. So, for example, if you drew the phrase “happy days,” you Read more